Before writing scripts, you need to know how to execute them inside Fightcade.
If you can tell me (e.g., Third Strike, Garou) you are focusing on, I can recommend the most popular script specifically for that game and how to map the best hotkeys for it. Share public link
: Shows real-time joystick and button inputs on the side of the screen to diagnose dropped combos.
Toggle the dummy to "Block All" or "Parry All" to learn the gaps in your offense. fightcade lua hotkey top
While many scripts exist, these are the gold standard for the community:
: View frame data, input histories, damage numbers, and connection metrics on your screen. Setting Up Lua Scripts in Fightcade
: Open a text editor and create a new file. Save it with a .lua extension, for example, hotkeys.lua . Before writing scripts, you need to know how
Frequently mapped to "Return to Character Select Screen" (CSS) for faster resets.
function is_key_pressed(key) local keys = input.get() if keys[key] then if not prevKeys[key] then prevKeys[key] = true return true end else prevKeys[key] = false end return false end
if input.read()["F1"] then emu.reset() console.write("Game reset") while input.read()["F1"] do emu.frameadvance() end end Toggle the dummy to "Block All" or "Parry
However, the discussion of FightCade Lua hotkeys would be incomplete without addressing the subtext of the "Top": the prevention of cheating. In the online lobby ecosystem, the visibility of Lua scripts is a double-edged sword. The "top" hotkeys are those that facilitate fair play and learning, but the same scripting engine can be used for macro inputs or seamless turbo functionality. Thus, the mastery of the "top" hotkeys is also an exercise in ethics. The "top" player distinguishes themselves by binding keys that reveal truth (frame data, hitboxes) rather than keys that manipulate outcomes (auto-block, infinite health). The configuration of one’s hotkey file acts as a digital character reference; a clean, practice-focused Lua setup is the mark of a serious competitor.
Most Fightcade emulators utilize the standard input.get() library. A typical Lua hotkey loop looks like this:
F1 (Save) / F2 (Load) or L3 / R3 on a controller.
local hotkeys = F5 = function() savestate.save(0) console.write("Saved") end, F7 = function() savestate.load(0) console.write("Loaded") end, F1 = function() emu.reset() console.write("Reset") end,
to bind your keys. For recording and replaying sequences in training mode, ensure you map "P1 Not in use 1" and "P1 Not in use 2". How to Run Your First Script