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Fe Ban Kick Script - Roblox Scripts - Fe Admin ... High Quality Access

To kick a player natively via an authorized server script, developers use the following standard architecture:

for Roblox provide server-side moderation tools that utilize FilteringEnabled (FE) to ensure actions replicate to all players. These scripts allow authorized users (admins) to remove disruptive players from a game session (kick) or prevent them from returning (ban). Key Script Components

The term "FE Admin" often appears in the context of both legitimate moderation tools and unofficial script executors.

local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local AdminCommand = ReplicatedStorage:WaitForChild("AdminCommand")

Add HttpService to send kick/ban reports to a Discord channel for moderation transparency. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...

-- load bans into memory at server start (if small) local function loadBans() local success, data = pcall(function() return banStore:GetAsync("global") end) if success and type(data) == "table" then cachedBans = data end end

Here is a foundational example of how to set up a secure, FE-compatible ban and kick system using a RemoteEvent and a Server Script. 1. Setting Up the Explorer

A RemoteEvent with FilterEnabled = true (which is default and cannot be turned off in most cases) allows the server to verify who sent the command before acting on it.

AdminCommand.OnServerEvent:Connect(function(player, cmd, targetUserId, duration, reason) if not isAdmin(player.UserId) then -- optional: log unauthorized attempt return end if cmd == "kick" then local target = Players:GetPlayerByUserId(targetUserId) if target then target:Kick(reason or "Kicked by admin.") end elseif cmd == "ban" then -- call banUser function from persistent example banUser(targetUserId, duration, reason, player.UserId) end end) To kick a player natively via an authorized

To understand how a Ban/Kick script works, you must understand the hierarchy of authority:

Some FE scripts provide a graphical user interface, allowing users to simply click on a player's name to display options like ban, kick, or mute. These interfaces are often designed to be efficient, as seen in this CMD FE Admin Script demo. 3. Server-Side Interaction

The client-side script cannot directly disconnect another player. Instead, it packages the target player's name and the reason for the action, then fires a RemoteEvent directed at the server. 3. Server-Side Verification (The Critical Step)

local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminEvent = ReplicatedStorage:WaitForChild("AdminAction") -- A list of UserIDs allowed to use admin commands local AllowedAdmins = 12345678, 87654321 local function isAdmin(player) return table.find(AllowedAdmins, player.UserId) ~= nil end AdminEvent.OnServerEvent:Connect(function(sender, actionType, targetPlayerName, reason) -- Security Check: Ensure the sender is actually an admin if not isAdmin(sender) then warn(sender.Name .. " attempted to use admin commands without permission!") return end local targetPlayer = Players:FindFirstChild(targetPlayerName) if not targetPlayer then return end if actionType == "Kick" then targetPlayer:Kick("You have been kicked by an administrator. Reason: " .. (reason or "No reason provided.")) end end) Use code with caution. The Client Script (Triggered by Admin UI) Setting Up the Explorer A RemoteEvent with FilterEnabled

Place the script in your ROBLOX game's hierarchy. This often involves dragging and dropping the script into the ServerScriptService or StarterScripts, depending on the script's requirements.

The ban command goes a step further. It logs the player's unique UserID. It saves this ID to the Roblox DataStore. The script checks this list whenever a player tries to join. If a match is found, access is denied instantly. Sample FE Ban Kick Script Structure This template uses a secure server-side logic model.

Test your script with a friend in a Roblox Studio local server before pushing to production. Happy developing, and keep your servers safe!