Controls the thickness of individual hair strands.

: You work with a pre-made scene, applying a full hairstyle to a main character and adding fur to a toy accessory. Core Systems : It covers the foundational mechanics of (the nucleus-based system) and briefly touches upon Software Context

is part of Maya’s nucleus simulation framework. Unlike older hair systems (like Maya Hair/Hair Farm), nHair is a dynamic system that allows hair to interact naturally with other simulated objects, such as nCloth or nParticles , all within the same Nucleus solver environment. Key advantages include:

These settings control the visual styling and volume of the hair:

Adjusts the collision thickness around each hair strand without changing its visual render thickness. 4. Step-by-Step: Setting Up Your First nHair Simulation

The active, simulated curves driven by the physics engine. 2. Setting Up Your First nHair System

One of the main reasons to use nHair is to prevent hair from passing through the character's shoulders or clothes.

You can lock specific parts of the hair in place or tether them to moving objects using constraints. Select the target hair components and navigate to nHair > Create Constraint to choose options like Transform, Component to Component, or Stickiness. Best Practices for nHair Workflows

Prevents the hair strands from collapsing inward on themselves lengthwise.

When you create nHair on a surface in Maya, the software generates a network of connected nodes. To control your simulation, you must understand how these core components interact:

Furthermore, for complex styling, artists can use "Transform" and "Stick" constraints to