2021 saw a massive spike in C#-based autosplitters targeting Unity (thanks to UnityEngine.UI and easier memory scanning). Games like Hades , Outer Wilds , and Baba Is You got rock-solid components that year.
Speedrunning Evolved: The Rise of Autosplitter Games on GitHub (2021 Edition)
Following its late 2020 release, the community spent early 2021 optimizing scripts for this massive game. GitHub developers created robust load-removal scripts to handle the game's erratic loading times across various SSD speeds, ensuring fair leaderboards. 2. Resident Evil Village (2021)
By 2021, GitHub had become the definitive central hub for autosplitter development. It served a vital, multi-faceted role: autosplitter+games+github+2021
As we look back at 2021, the synergy between speedrunners and GitHub developers created a more professional, accurate, and accessible hobby. The "autosplitter+games+github" ecosystem didn't just remove the need for a physical split button; it built a foundation of trust and technical excellence that continues to push the limits of what is humanly possible in gaming. AI responses may include mistakes. Learn more
Specialized autosplitters that pause the timer during loading screens to ensure fairness across different hardware. GitHub: The Speedrunner's Workbench
| Game | Developer(s) | Key Features | Language | Link | | :--- | :--- | :--- | :--- | :--- | | | cnelson711 | Auto start, reset, splitting; individual options for tech/upgrades; custom splitting on production rates | ASL, LSL | cnelson711/livesplit.autosplitter.dysonsphereprogram | | DELTARUNE | Tenebrosful, NERS, et al. | Supports multiple versions and mods; configurable split points; timer pause/resume | ASL | Tenebrosful/DELTARUNE-Livesplit.Autosplitter | | Dead Rising 2 | PNPS-Edge | Removes load times and cutscenes; auto-starts when player has control; auto-resets on main menu | ASL | PNPS-Edge/DeadRising2_LiveSplit_Autosplitter | | Outer Wilds | - | Load remover and autosplitter | ASL | - | | Karlson 2D | - | Autosplitter for 2D platformer | ASL | - | | Guild Wars 2 (SAB) | Stonos | Splits on checkpoint passage using MumbleLink API; compares player position to checkpoint list | ASL | Stonos/guildwars2-sab-autosplit | | Alien: Isolation | FireCulex | Splits on loading screens, not missions | ASL | FireCulex/AISplitter | | Hollow Knight | AlexKnauth | Cross-platform (Windows, Mac, Linux) autosplitter written in Rust | Rust | AlexKnauth/hollowknight-autosplit-wasm | | UnMetal | bmn | Auto-splitter hosted in a personal misc repository | ASL | bmn/livesplit_asl_misc/tree/unmetal-dev | 2021 saw a massive spike in C#-based autosplitters
Speedrunning relies heavily on precise timekeeping. For years, runners manually hit a key or foot pedal to record their splits. This human element introduced errors, especially during frame-perfect tricks.
The revolutionized speedrunning by automating split-timing for PC and console games via LiveSplit integration.
Beyond these examples, a thriving community of developers was constantly creating and updating scripts. One notable project was a "meta-autosplitter" for the Tony Hawk's Pro Skater series, which unified splitting logic across multiple games in the franchise. Another innovative project was , a versatile image-recognition tool that could be used with any timer supporting hotkeys, not just LiveSplit. This diversity highlights the creativity and technical skill within the speedrunning community. It served a vital, multi-faceted role: As we
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Released in May 2021, Capcom’s survival horror game immediately became a premier speedrun title. Because the game features unskippable cutscenes and varying hardware load times, developers quickly launched a GitHub repository dedicated to memory-watching. The resulting script perfectly paused the timer during cutscenes and loading screens. Cyberpunk 2077
Supergiant Games' rogue-lite saw a massive surge in popularity through 2021. Because the game features randomized chamber layouts and variable load times between encounters, manual splitting was highly inaccurate. The GitHub community developed an autosplitter that tracked the exact moment a chamber cleared, eliminating human error across thousands of daily runs. Resident Evil Village (2021)
An autosplitter is a tool—most commonly a script—that integrates with timers like LiveSplit . Instead of a runner hitting a key at the end of a level, the script "watches" the game's RAM for specific changes, such as a loading screen starting or a boss's health hitting zero. In 2021, the primary methods for these tools included:
scripts directly within LiveSplit without restarting the application. : Some games, like Company of Heroes 2