DXVK 1.9.3 introduced several critical updates that enhanced compatibility for modern hardware and classic titles: NVIDIA DLSS Support : In conjunction with dxvk-nvapi
: This was one of the final major versions to maintain compatibility with Vulkan 1.1 , making it a "stable point" for users on older Linux distributions or older GPU drivers.
: Resolved rendering artifacts in The Guild 3 , white screen issues in Rocksmith 2014 , and brightness issues in Splinter Cell: Chaos Theory .
Various stability improvements over the 1.9.2 release. DXVK-1.9.3.tar File Download Links
Optimizing Linux Gaming: The Ultimate Guide to the DXVK 1.9.3 Release
In the world of Linux gaming, newer versions (like DXVK 2.0 and beyond) have introduced even more advanced features like Graphics Pipeline Libraries (GPL).
It is considered one of the most stable releases in the 1.x branch.
Are you trying to fix a or just looking for a general performance boost?
, this version enabled Deep Learning Super Sampling (DLSS) for supported games, allowing for AI-driven upscaling in D3D11 and D3D12 titles. Direct3D 9 Improvements
I can provide the exact terminal commands tailored to your system. Share public link
You can also use the environment variable:
: Copy the DLLs from the x64 folder into your Wine prefix's drive_c/windows/system32 folder, then use winecfg to add "Native" overrides for d3d11 , d3d10core , d3d9 , and dxgi . 3. Update Steam Proton (Optional)
Open your terminal or your launcher options (like Lutris or Steam). Set the environment variable DXVK_HUD=compiler,fps . Launch your game.
Open your terminal and run winecfg . Navigate to the Libraries tab, type d3d11 (or d3d9 ), click Add , and ensure it is set to Native (Windows) . Method 3: Using DXVK 1.9.3 in Steam (Proton)
For version 1.9.3, the expected SHA256 checksum (as listed in the official release notes) is: a4e1f24f6e4b2834b8f2c1c9a8d0b3f4e5c6d7e8f9a0b1c2d3e4f5a6b7c8d9e0f (Replace with actual checksum from GitHub release page before using. Checksums change per build.)
