Starsector Console Commands Verified |best| < RECENT · 2024 >
: Teleports your fleet instantly to any star system, planet, or space station.
: Instantly destroys the currently targeted enemy vessel.
Skip long construction timers or force colony growth using these administrative overrides.
A low hum filled the ship. The overload warning on Kael’s panel flickered and died. He blinked, staring at his display. “Captain? Flux levels just… normalized. No, that’s not normal. We have a capacity of a… a space station?”
Do you need the exact for specific capital ships or rare weapons? starsector console commands verified
Extract the folder into your Starsector/mods directory.
: Before executing sweeping world commands like Reveal or faction-altering scripts, save your game in a separate slot.
Summary
: infiniteammo — Toggles unlimited ammunition during tactical combat. Exploration & World : Teleports your fleet instantly to any star
Want to build a rare ship at your colony without finding the blueprint?
: Adds fighter wings to your inventory.
Managing a galactic fleet in Starsector can be as punishing as it is rewarding. To bypass the grind or fix broken campaign states, players rely on the widely used Console Commands mod . This tool allows you to input "verified" commands—tested and confirmed by the community—to spawn ships, gain credits, and manipulate the game's complex economy and faction relations. How to Install and Enable Console Commands
: Toggles infinite ammunition for all ships in a tactical battle. A low hum filled the ship
Are you running (like Nexerelin)?
> Initiating cascade rollback in 72 hours.
: Allows you to add conditions like "Orbital Station" or "Regional Capital" to a colony. 3. Advanced & "RunCode" Commands (2026 Update)
runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar(); if (star != null) $loc.addCustomEntity(null, null, "inactive_gate", "neutral").setCircularOrbitPointingDown(star, VectorUtils.getAngle(star.getLocation(), $playerFleet.getLocation()), MathUtils.getDistance(star.getLocation(), $playerFleet.getLocation()), 180f);