SysInfo is an application for Motorola 680x0 based Classic Amiga and is used for getting information about the system like OS and library versions, hardware revisions and stuff.
Exactly 19 years after version 3.24 of SysInfo it's time for an update! The original author Nic Wilson has kindly given me permission to continue the maintenance of this old classic.
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If you want information when new versions of SysInfo is available, please subscribe here.
Download latest Beta or Release Candidate here, please report bugs and feature requests:
The benchmark results provided by SysInfo is currently not verified on M68060 Amigas and useless in emulators set up to emulate faster than early classic amigas!
Two reports of 1 MB ECS Agnus (NTSC 8372A) identified as a 2 MB Agnus.
When using tools to rearrange windows, "dialogs" can be put behind the main window.
In WinUAE, when enabling "Fast as possible" & JIT it craches after Speed test when scrolling the libraries list.
I want more bug reports! Mail it to SysInfo (at) d0.se or use the contact form.
Changed handling of speed numbers, if big, don't print decimals
Replaced "Chip Speed vs A600" algoritm to use a lot less instructions and a lot more CHIP mem accesses resulting in a more relevant value. This results in significantly lower value for machines with instruction cache (68020+), which is more accurate because instruction cache should not affect CHIPMEM access speed.
Added support for AC68080 frequenc support
Update will no longer try to open 68040/68060.library when there is no such CPU
Bugfix: 68040/68060 non FPU guru fixed, again!
Lots of updates/corrections in the SysInfo.guide documentation.
The DRIVES/SCSI function was not 'Close'ing each drive that it 'Open'ed after the function was finished.
Hopepunk City -v1.1- -dateariane- -
That timeline is a lie. It was designed to make us exhausted.
In hopepunk narratives, there is no utopian future where all problems have been magically solved, but also no dystopian ruin where the world has ended. Instead, there are "multiple possible worlds and ways of being." This places hopepunk in an interstitial space between two other literary orientations: grimdark , where any attempt at goodness is punished and hope itself is a fatal flaw, and noblebright , where heroes defeat villains and the world is restored to a golden age. Hopepunk acknowledges the world can be genuinely terrible, while insisting that people should fight to make it better anyway.
Hopepunk City rejects that lesson. It acknowledges the real possibility of societal collapse—indeed, it takes that collapse as its starting premise. But rather than descending into hopelessness, it asks: what comes next? How do people rebuild? How do strangers learn to live together, to care for each other, to form households and communities and societies out of the wreckage?
Ariane’s dialogue matrix in Hopepunk City mirrors the mechanical complexity of her original game.
The most significant addition in v1.1 was the introduction of a color-coded "Help Paths" system.
is a life-simulation and romance visual novel developed by Date Ariane Games , representing a departure from the developer’s usual comedic tone by exploring political and sociological themes. Released in late 2021, the game centers on the concepts of "hopepunk" and "solarpunk" to tell a story of resilience in a fractured future. Narrative and Setting That timeline is a lie
Your primary objective is maintaining peace and building trust within your household. The game tracks a dynamic "Like Level" for each roommate. If you ignore household chores, make tone-deaf political statements, or fail to balance your attention, the household dynamic deteriorates, blocking crucial endgame paths. 2. The Moneyless Economic System
Unlike standard RPGs or visual novels that require meticulous spreadsheet-tracking of cash, Hopepunk City introduces an abstract economy. You don't hoard individual dollars or "moolas". Instead, your current job tier unlocks an . High-tier jobs automatically allow you to grab luxury items during your weekly visits to The Marketplace , while low-tier jobs lock you into basic necessities. You are restricted to one purchase per week until the market phase permanently shuts down on Week 12. 2. Weekly Time Management Hopepunk City | Date Ariane Games
This comprehensive deep-dive covers the narrative backdrop, mechanical overhauls, romantic webs, and complete walk-through strategies for Hopepunk City v1.1 . The World of Hopepunk City: Solarpunk vs. The Collapse Instead, there are "multiple possible worlds and ways
: Smoothed out several close-up character images and updated clothing/hair assets to match the continuity of the Date Ariane Remastered universe.
: Success requires managing relationships, securing employment (choosing from 17 different careers), and making decisions that impact both your personal bonds and the state of the city. Branching Paths
: The titular heroine who returns with deep narrative depth.
: You can play as a male or female protagonist, choosing between the original player character from previous games or an entirely new persona.
Table_title: Hopepunk City Case File All Achievements Table_content: | Achievement Name | Case File that describes it | | --- | -- Date Ariane Games