Загрузка
is a powerful, physics-based C++ plugin that brings Blender and ZBrush-style cloth sculpting directly into the Autodesk 3ds Max
: Use a suite of specialized brushes including Shrink to pinch surfaces, Expand to add surface area for wrinkles, and Smooth to refine details.
: Many plugins and tools like PolyCloth and ClothBrush are offered by third-party developers. Websites like CGTrader, TurboSquid, or the 3ds Max plugin section on Autodesk's site might have what you're looking for.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. PolyCloth V2 ClothBrush Plugin for 3dsMax 3D model PolyCloth ClothBrush 2.07 for 3ds Max 2016-2025...
Sharpens existing folds, mimicking tight creases or ironed seams.
Supports vertex color masks to lock specific parts of a mesh, allowing you to sculpt on one area without affecting another. Modifier Keys:
Unlike CPU-based simulators that require baking before playback, PolyCloth 2.07 allows interactive simulation while moving or rotating the object. You can: is a powerful, physics-based C++ plugin that brings
Rather than treating fabric as static digital clay, PolyCloth assigns live physics parameters to the brush radius. As you stroke across a surface, the underlying geometry behaves like actual woven material—stretching, bunching, and folding naturally based on the local topology. Core Features & Extended Brush Kit
Let’s walk through a typical production pipeline using .
is a powerful, multi-threaded C++ plugin developed by PolyDesign that brings intuitive, physics-based cloth sculpting directly into the Autodesk 3ds Max viewport. Historically, 3ds Max artists had to rely on heavy, time-consuming physics simulators or export their models to external applications like Blender or ZBrush to sculpt realistic wrinkles. PolyCloth bridges this gap by offering an interactive sculpting pipeline where surfaces bend, wrinkle, stretch, and fold dynamically as you drag your mouse across the screen. Version 2.07 refines these capabilities, extending native compatibility across a decade of 3ds Max versions up to 3ds Max 2025 . Core Sculpting Brushes & Features This public link is valid for 7 days
PolyCloth features an array of intuitive brush types to replicate various physical forces:
The evolution of digital sculpting within 3ds Max has been significantly accelerated by specialized tools like . As a physics-based sculpting brush, it bridges the gap between traditional vertex manipulation and complex cloth simulation, allowing artists to "paint" realistic folds, wrinkles, and fabric behavior directly onto a mesh in real-time. The Shift from Simulation to Sculpting
: Ensure that the plugin is compatible with your version of 3ds Max. The range given is 2016-2025, which suggests it should work across several versions, but always verify.
PolyCloth functions directly inside the viewport. It works seamlessly on top of standard editable poly objects or within the modifier stack, allowing you to iterate safely using an Edit Poly modifier. 4. Broad Version Compatibility
While it feels like sculpting, the engine is pure physics. Version 2.07 improves the iteration solver, meaning you get realistic bending, shearing, and stretching without the mesh tearing. Features include: