Midi2lua Jun 2026
Ensure your MIDI file is clean.
def midi_to_lua(midi_path, lua_path): mid = mido.MidiFile(midi_path) with open(lua_path, 'w') as f: f.write("return \n") f.write(f" ticks_per_beat = mid.ticks_per_beat,\n") f.write(" tracks = \n") for track in mid.tracks: f.write(" \n") f.write(" events = \n") abs_time = 0 for msg in track: abs_time += msg.time if msg.type in ['note_on', 'note_off']: vel = msg.velocity if msg.type == 'note_on' else 0 f.write(f" tick = abs_time, type = 'note', channel = msg.channel, " f"pitch = msg.note, velocity = vel ,\n") elif msg.type == 'set_tempo': bpm = round(60000000 / msg.tempo) f.write(f" tick = abs_time, type = 'tempo', bpm = bpm ,\n") f.write(" \n ,\n") f.write(" \n\n")
It is frequently used for autoplayer scripts in games like Roblox , Genshin Impact , and Sky: Children of the Light . The tool translates musical notes into a sequence of keypresses that the game's Lua engine can execute.
Digital audio workstations like REAPER support Lua scripting (ReaScript), allowing users to extend functionality through Lua code. MIDI-focused scripts for REAPER automate everything from MIDI recording systems to note length randomization while preserving temporal alignment. midi2lua
REAPER is a popular Digital Audio Workstation that natively supports Lua scripting (via ReaScript). Sound designers and composers use midi2lua workflows to automate tedious editing tasks, generate algorithmic melodies, or programmatically alter MIDI items within their timeline. 3. Macro Automation and Bots
import mido mid = mido.MidiFile('yoursong.mid') print("local musicTrack = ") for track in mid.tracks: current_time = 0 for msg in track: current_time += msg.time if msg.type == 'note_on' and msg.velocity > 0: # Output formatted as a Lua table row print(f" time = current_time, note = msg.note, velocity = msg.velocity,") print("\nreturn musicTrack") Use code with caution. Tips for Optimizing Your Midi2Lua Scripts
: Modern scripts translate MIDI tracks into simulated QWERTY keystrokes or layout profiles so virtual instruments can flawlessly play highly complex arrangements. Ensure your MIDI file is clean
When you connect these two technologies through a tool, you bridge the gap between physical music hardware and digital automation. This integration allows you to convert MIDI data—such as note presses, knob turns, and fader movements—into executable Lua scripts. Core Applications of midi2lua
The intersection of musical data and game development has given rise to powerful, highly niche automation utilities. Among these, stands out as a critical pipeline component for developers, modders, and digital musicians . Whether you are building an interactive rhythm game in LÖVE (Love2D), automating Virtual Pianos in Roblox, or scripting generative music inside sandbox engines like Minecraft’s ComputerCraft , understanding how to translate raw MIDI files into executable Lua tables is an essential skill.
Programs like Reaper and Renoise use Lua natively. A midi2lua pipeline allows you to create custom macros, map complex controller behaviors, and automate editing tasks that standard MIDI mapping cannot handle. Digital audio workstations like REAPER support Lua scripting
-- Conceptual Midi2Lua Event Listener function onMidiInput(commandType, controlNumber, value) -- Check if the input is from Knob #10 (Control Change) if commandType == "ControlChange" and controlNumber == 10 then -- Scale the MIDI value (0-127) to a percentage (0-100) local percentage = (value / 127) * 100 -- Call a system command to adjust software volume System.setVolume(percentage) print("Volume adjusted to: " .. math.floor(percentage) .. "%") end end Use code with caution.
local song = parseMIDI("music.mid") local songStartTime = os.clock() -- Or system time