Reshade Rtgi 0.36.1 (Trusted Source)

Compared to earlier builds like 0.17 or 0.25, version 0.36.1 introduced drastic changes in how the shader behaves. Cleaner Normals

: It adds subtle ambient occlusion, filling in the soft shadows where objects meet. Color Bleeding

(Ray Traced Global Illumination) is the gold standard. Developed by Marty McFly (Pascal Gilcher), version

Once installed, the default settings are often too heavy or too subtle. Here is a proven configuration for realistic results without killing your frame rate.

: Version 0.36.1 is noted for being "miles better" in performance than predecessors like 0.17 or 0.33, though it remains a demanding shader that should not be used on low-end systems. Realistic Lighting : It accurately models diffuse and specular global illumination Reshade Rtgi 0.36.1

Navigate to your game’s installation directory where the game executable is located. Open the reshade-shaders folder.

Check the DisplayDepth shader to ensure your depth buffer is loading correctly.

Enter . Developed by Pascal Gilcher (mcflypg), this post-processing shader injects Screen-Space Ray Traced Global Illumination (RTGI) into almost any 3D PC game. Version 0.36.1 represents a highly stable, optimized build that balances breathtaking visuals with manageable hardware performance.

NVIDIA GTX 1070 / AMD Radeon RX 580 (Expect 30 FPS targets at 1080p). Compared to earlier builds like 0

Reshade RTGI is a real-time global illumination shader/effect for ReShade that simulates indirect lighting, soft shadows, and ambient light bounce inside games and real-time renderers without native ray tracing. Version 0.36.1 is a minor update in the 0.36.x series focused on stability, quality tweaks, and performance refinements.

is not the most accurate, nor the fastest, nor the prettiest ray tracing solution available today. Yet, it is arguably the most important. It proved that global illumination did not need dedicated RT cores. It gave new life to the GTX 1080 Ti, once a flagship now considered obsolete by Nvidia’s marketing.

and global illumination to almost any 3D game. Unlike native implementations, it operates as a post-process effect by analyzing the game's depth buffer and frame color to simulate light bounces. 2. Core Methodology: Screen-Space Ray Tracing Depth-Based Simulation

: You need a recent version of ReShade (preferably with Full Add-on Support to access the depth buffer in multiplayer games, though this can trigger anti-cheat). Depth Buffer Access Developed by Marty McFly (Pascal Gilcher), version Once

This article was last updated for ReShade 6.3.3 and RTGI 0.36.1 compatibility. Game on.

Locate your game's installation directory (where the game .exe resides). Open the reshade-shaders folder. Copy the RTGI .fx file into the Shaders folder.

RTGI can reduce your frame rate by 15% to 40% depending on your hardware. Use these optimization tips to regain performance: The UI is Bleeding/Blurry