: The developer has refined the LSFG algorithm to significantly reduce ghosting of moving objects and object flickering .
The developer, THS, has hinted that v3.1.0.0 lays the groundwork for —where the multiplier changes on the fly based on motion complexity. Furthermore, community modders have discovered strings in the code referencing "LSFG 3.0" and "Per-application profiles."
Frame generation is not magic. If your game runs at a stuttering, unstable 20 FPS, generating frames will result in a visual mess and heavy input lag. Ensure your base game runs at a rock-solid, locked 30 FPS (for X3 mode) or 40–60 FPS (for X2 mode) before turning on LSFG.
This update improves compatibility with Variable Refresh Rate (VRR) technologies like G-Sync and FreeSync. It prevents screen tearing and judder when scaling games across multi-monitor setups. How Lossless Scaling Works Lossless Scaling v3.1.0.0
Lossless Scaling v3.1.0.0 isn’t just software. It’s a reminder that innovation doesn't always come from billion-dollar hardware companies. Sometimes, it comes from a solo developer with a clever algorithm and a $7 price tag. Download it, scale it, and break every framerate cap you’ve ever known.
The Ultimate Guide to Lossless Scaling v3.1.0.0: Next-Gen Frame Generation and Scaling
: Moving beyond fixed 2x or 3x multipliers, AFG dynamically adjusts to maintain a specific target framerate. This helps ensure smoother frame pacing, especially in games with uncapped or unstable base performance. : The developer has refined the LSFG algorithm
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Lossless Scaling is a utility available on Humble Store that enables advanced upscaling and frame generation for Windows-based games. Version
It applies the selected upscaling algorithm and injects generated frames. If your game runs at a stuttering, unstable
is not a revolution but a critical refinement . It transforms what was once a novelty scaler into a genuinely reliable tool for PC gamers and productivity users. The reduced overhead, better VRR support, and improved frame pacing make it a must-have utility for anyone pushing hardware beyond its intended limits—especially on Steam Deck, ROG Ally, or budget desktops.
Set this to Default or G-Sync/FreeSync if your monitor supports variable refresh rates.
No software frame generation is free. Lossless Scaling must buffer one real frame to compute the generated frame. This adds roughly 1 to 2 frames of latency.
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